Featured Article No5
Parklife: 10 weeks in Black Park
The Legend of Dick and Dom, CATHERINE LAND, production designer regails the story of her medieval design
BLACK PARK, near Pinewood studios in
Buckinghamshire, has been the location
for many highly regarded film and TVproductions. ‘Superman 2’, ‘Bugsy Malone’ and ‘Harry Potter’
have all been filmed there. This summer, the park
was once again invaded, this time by CBBC and ‘The
Legend of Dick and Dom’; a comedy drama I was
privileged enough to be asked to production design.
Having art directed ‘Dick and Dom in Da
Bungalow’, an anarchic Saturday morning show on
BBC One, I was well placed to understand the surreal
and comedic qualities required for the design on ‘Legend’. It’s a comedy for children but the humour
appeals to adults as well; plotlines are extreme and
absurd with a hint of the macabre, lending itself to
some delightfully imaginative design.
The show is set in Medieval times and structured
around a quest: Dick and Dom have to collect
ingredients to make a potion that will rid their
Kingdom from a terrible plague. Their quest takes
place in a mysterious, magical and surreal land
called ‘Bottom World’, inhabited by elves, trolls,
witchdoctors and one 50ft cow - the latter being the
reason why I spent an afternoon up a scaffold tower
with one of my standbys, waiting for the cue to pour
30 pints of milk into some giant prop cow udders -
the teats of which Dick and Dom were milking on
camera.
Many more such ridiculous events abounded on
the shoot, much to the dismay of the regular visitors
to Black Park, which we made our home for 10
weeks, from September to November. We left no
part of the park untouched. A medieval village
occupied its main drag, leading interested dog
walkers, supposing they might be in the midst of
filming for the next series of ‘Larkrise to Candleford’
or something similarly respectable, to enquire what
we were working on. I can recall their looks of
confusion and disgust when told that their beautiful
park was harbouring the gunge-filled world of Dick
and Dom for the autumn! One woman came striding
up to me after a giant Smash fight between two
warring tribes that had taken place in the park that
morning: “My dog has just eaten something yellow off
the ground!” When I told her it was most probably
mashed potato, she screamed, “I don't care what it
is! It shouldn't be there!” Most dogs and dog walkers
took it all in good spirits though!
The show was a creative gem to work on; a cross
between ‘Harry Potter’ and ‘Monty Python’, it was a
mix of the magical and the plain ridiculous. Medieval
Villages, Witcheries, Tickle Tournament grounds,
Dragons Clacks, Vampire babies, caves and swamp
monsters’ huts were everyday challenges. Typically
for a CBBC show, the most challenging aspect was
the budget.
Being a period drama meant everything had to be hired and a lot of the props were
fantastical objects that had to be specially made so
costs mounted really quickly. Although the show was
short on cash and a kid’s comedy, I was determined
that the design was still serious and what little money
we had made it on screen. ‘Jabberwocky’ and ‘the
Holy Grail’ were my references, and I tried to steer
clear of the bright colours that kid’s shows have
clung to in the past. Everything was dirty anyway due
to the ever present huge puddles of mud, but
everyone on design knew that mould and grime were
intrinsic to the look of the show.
Prep time was short and and the schedule was
manic - meaning that we had to come up with
creative and clever solutions to the tasks the brilliant
scriptwriters threw at us. Often they’d give us helpful hints in the stage directions; ‘This can EASILY be
achieved with fishing wire and rods’. What? A flying
dragon? Thanks for the advice! The Visual effects
were great but we didn’t have the budget of ‘Merlin’,
so a lot of stuff was thrown back at design to sort
out. I was blessed with a great team of painters and
propmakers who could run up the vast amount of
signs, flags and general weirdness required for every
episode. The premise of the story saw Dick and Dom
on a journey which meant they never returned to the
same place twice, so for 10 weeks it was relentless
but amazingly creative.
In the thick of it I asked one of
the design team to imagine that there’d been a fault
in the space-time continuum and we were sent back
to week one of the shoot and had to do it all over
again. He replied, “I’d walk and you’d turn into more
of a mega bitch than you already are!” Charming.
That’s what wearing wellies and long johns for fifty
days will do to you.
We were reading scripts and prepping as we went
along, however the schedule was so hectic this
became very difficult in the last few weeks.
Production meetings were held in cars on the way to set and recces were done during tape changes. Lack
of time meant no margin for error either. We were
lucky to have a producer and director who were
happy to work on scenes with us, so they could still
look fantastic but were achievable and affordable for
design. We all worked in 5th gear for the entire
series but I relished the pace.
None of it would have been possible without my
amazing buyer (Sue Mclean), who knew exactly what
a witchdoctors hut should look like, and my
Propsmaster (Craig Price), who became more of a
right hand man and took everything in his stride - even
building a corner shop in the woods. My art director
had a vast knowledge of gunge and splat techniques,
essential for a Dick and Dom show. We had to relent
and get a special effects guys in to make a vampire
baby that could puke Ready Brek constantly for a
minute - Homebase just doesn’t cover that - but apart
from that we held our own. The lack of special effects
guys meant that the standbys became used to
throwing, pumping and shooting gunge and gross
stuff into shot. The standbys and the Propsmaster
had come from highbrow, well to do dramas, and to begin with I was worried that they wouldn’t enjoy the
Dick and Dom experience. When I asked one of them,
however, if he regretted signing up for the show, he
said “are you kidding? Today I’ve been running across
a field with some 16ft arms - I love it!”
There were definitely some sticky moments getting
the 50ft udders in the air, digging a 2.5m
deep pit, making endless vats of Smash, raking up
hay, raking up seaweed, raking up gunge - all lovely
gross jobs that add to the glamour of TV. The wind,
rain, hail and freezing night shoots were all nasty, but
one thing I have learnt from working on location is
that everyone pulls together and looks after each
other. A great sense of family came with this job.
By the time we finished the shoot, we all felt like we
had been at a festival for ten weeks, and location
catering had got the better of us all! I was desperate
for a lovely job in a warm studio, but thrilled that the
show looked great and I’m now ready to don my
wellies again next year for another jaunt in the park.
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